Acrobatics (Dex) - Performing sudden and/or planned physical movement that require an acute sense of balance and technique
- D - Maintain one's balance while stationary (neo dodge)
- C - Execute a single act that requires the maintainance of one's balance (backflip)
- B - Maintain balance while in motion (cartwheel)
- A - Instant recovery from lost balance
- S - Ninja dancer
Animal Handling (Wis) - Domesticating an animal (or multiple) to get it to follow your orders obediently. Also determines ability to convince an animal to risk itself for your sake
- D - 1 animal partner / will not enter harms way
- C - 1 animal partner / will enter combat with low risk
- B - up to 2 animals / will fight in any situation / cannot cooperate (fighting over dominance)
- A - 2 animals cooperating
- S - up to 5 cooperating animals
Arcana/Jutsu (Int) - Knowledge of jutsu existent in the world outside of those seen in person
- D - All existing D rank jutsu
- C - All existing C rank jutsu
- B - All existing B rank jutsu
- A - All existing A rank jutsu
- S - All existing S rank jutsu
Athletics (Str) - Performing great physical feats such as heavy lifting, fast running, or anything demanding of their muscles
- D - Blend in at the gym
- C - Contributing sports team member
- B - Professional athlete
- A - Olympic contestant
- S - Olympic gold medalist
Deception (Cha) - Getting others to believe that things are as you tell them they are without showing signs of deceit
- D - "My name is Carlos" (Lie about yourself)
- C - "I've been in jail for 10 years" (Lie about experiences)
- B - "Jay-z cheated on beyonce again" (Lie about experiences subject to suspicion)
- A - "Mexico will pay for the wall" (Lie about things with no evidence)
- S - "The sky is red" (Lie about things known to be true)
History (Int) - Knowledge of past events and how they've shaped the world as it is
- D - Knowledge of one's own lineage
- C - The public deeds of one's own nation
- B - The Public deeds of all nations
- A - World leader secrets
- S - Illuminati secrets
Insight (Wis) - The ability to see things and understand them beyond a surface view, allowing the derivation of information not formally given
- D - One's psychological state
- C - One's safety and sense of it
- B - One's attachments
- A - One's feelings of themselves
- S - One's goals
Intimidation (Cha) - Causing an emotional submission from another based on their fear of you
- D - Reduce confidence
- C - Inspire avoidance
- B - Induce compliance
- A - Induce frozen fear
- S - Induce subservience
Investigation (Int) - Knowledge of navigating conversation well enough to get desired answers from others
- D - Gain small pieces of information at no risk to the other party or anyone they know
- C - Gain extensive pieces of information at no risk to the other party or anyone they know
- B - Induce telling on someone the other party doesn't particularly care for
- A - Induce the other party to tell on themselves
- S - Induce the other party to tell on their mother
Medicine (Wis) - Ability to apply knowledge of medical practices to create medicine and treat others
- D - First-aid
- C - Emergency care
- B - Evaluate non-obvious conditions
- A - Surgery
- S - Manipulation of life
Nature (Int) - Knowledge of the wild, types of life within it, and how it co-exists
- D - Identify individual function
- C - Identify individual identity and uses
- B - Knowledge of where to find what in the wild
- A - Knowledge of how to implement lasting change into an ecosystem
- S - Prediction of natural processes
Perception (Wis) - Extends the range at which you can sense activity around you through your senses other than sight.
- D - Notice subtle environment changes visually
- C - React without sight
- B - Fight without sight
- A - Notice but not identify hidden presences
- S - Toph
Persuasion (Cha) - Swaying another's opinion in your favor. Either entirely, or slightly.
- D - Get those who lean your way to believe you fully
- C - Cause doubt in an undecided mind
- B - Move the undecided into your stance
- A - Make those opposed to you question themselves/undecided
- S - Complete 180 degree switch
Religion (Int) - Knowledge of religious practices and origins throughout the world
- D - Knowledge of other gods existence
- C - Knowledge of practices under other gods
- B - Understanding of one's own god and their message
- A - Understand all known gods and their teachings
- S - Found a stable religion / Prophet
Sleight of Hand (Dex) - Ability to hide one action within another with such subtly that it goes unnoticed
- D - Conceal with obvious distraction
- C - Conceal with subtle distraction
- B - Conceal actions at a distance while being looked at
- A - Create fake-outs
- S - Conceal actions up close while being looked at
Stealth (Dex) - Ability to move without detection and to remain that way
- D - Completely conceal visuals behind structure of similar size
- C - Blends into crowd
- B - Slight interaction with others without detection
- A - move without sound
- S - Hide in plain sight
Survival (Wis) - How well you can create tools essential to survival in the wild. Includes knowledge of aid necessary to maintain life, not rejuvenate it.
- D - Primitive weapons / comfortable grass beds
- C - First aid / Skinning / Use environment to design shelter
- B - Survive without essentials for long stretches of time
- A - Build permanent structure in the wild
- S - Make anywhere into a comfortable home